Lead Environment Artist
3 Months ago
Spain
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Job Description
Yelzkizi is seeking a Lead Environment Artist in Spain to elevate their art team. Responsibilities include collaborating with Art Directors, Design, and Narrative leads to create compelling environments, managing the art team, establishing best practices, and mentoring artists. Candidates should have experience in AAA games, proficiency in tools like Substance Designer and Unreal Engine 5, and strong communication skills. This is a full-time position.
We are a diverse team of developers driven by passion for our art, united by core values and inspired by a culture of inclusivity.
Job Description
We are looking for our next teammate who will raise our bar and make us better.
Responsibilities:
• Be a high-level individual contributor who is production and process-minded.
• Work with Art Directors and other Leads to ensure that the environment art team understands the artistic vision and propagates artistic values throughout the game.
• Collaborate with Design and Narrative leads to create stunning and compelling environments.
• Communicate clearly and regularly with the leads and production in both Valencia and North America (San Mateo studio) to align team efforts.
• Participate in scoping and creative vision discussions and advocate for the environment team's needs.
• Establish asset authoring best practices by way of collaborating with Engineering and Tech Art to understand asset creation specs and parameters.
• Establish and maintain modular asset pipelines for world and architecture kits.
• Partner with Production to provide feedback and input on development schedules.
• Supervise the day-to-day activities of the Art Environment Team.
• Create and manage asset lists in collaboration with internal partner teams.
• Review assets from internal and/or external partners.
• Mentor and grow leadership potential within the environment team.
Requirements:
• Xperienced Environment Artist with strong knowledge of AAA games and an attention to detail.
• Proficient in Substance Designer and Substance Painter with knowledge in developing workflows and leading a team of artists.
• Familiarity with next-gen tools and practices that empower your team and improve efficiency for the project.
• Able to communicate and collaborate across disciplines sharing ideas and articulating visions.
• Knowledgeable in all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, ZBrush, Maya/Blender, Photoshop, Jira, Confluence.
Yelzkizi
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